About Me
Lead Game Developer with 8+ years of experience building scalable mobile and PC games using Unity and Unreal Engine.
Who I Am
I’m a Lead Game Developer with over 8 years of experience, working across Unity and Unreal Engine 5, with a strong focus on gameplay architecture, performance optimization and production-ready systems.
I’ve led the development of mobile and PC titles ranging from endless runners to simulation-driven games, taking ownership from early prototyping through delivery and post-launch iteration.
My work emphasizes clean system boundaries, scalability and maintainability, ensuring teams can iterate quickly without accumulating technical debt.
What I Bring as a Lead
Technical Ownership
I design and review gameplay systems with a long-term perspective, focusing on modular architecture, performance stability and production constraints across platforms.
Team & Collaboration
I work closely with designers, artists and engineers, mentoring developers, improving code quality and ensuring features ship on time without sacrificing maintainability.
Core Tools & Domains
- Engines: Unity, Unreal Engine
- Languages: C#, C++
- Domains: Gameplay Systems, Multiplayer Architecture, Performance Optimization, Live Ops
- Practices: SOLID Principles, Design Patterns, Profiling & Optimization
