Lead Game Developer

Building Scalable Games with Unity & Unreal Engine

I design and ship high-performance gameplay systems that scale from prototype to live production.

What I Do

Core Focus Areas

Gameplay Architecture & Systems Design
Unity & Unreal Engine Development
Performance Optimization (CPU / GPU / Memory)
Server-Authoritative Multiplayer Systems
Live Ops, Analytics & Monetization
Team Leadership & Technical Mentorship

Featured Projects

A selection of projects showcasing gameplay systems, architecture decisions, and production-ready execution.

EcoRun

Endless Runner • Unity • Mobile

Yaaro Ki Rasoi

Kitchen Simulation • Unreal Engine 5.6 • Mobile

How I Work

Architecture First

I prioritize clean, modular architecture over quick fixes so systems remain flexible, testable, and scalable as the game evolves.

Player & Product Focus

Every technical decision is guided by player experience, performance constraints, and real production needs not just theoretical purity.

Ownership & Collaboration

I take ownership from concept to launch, while working closely with design, art, and product teams to ship on time with confidence.

From the Blog

Writing about game architecture, performance, Unreal & Unity workflows and lessons learned from shipping games.

Lighting the Way: How I Optimized Mobile Game Performance with Light Baking & Probes

Let’s Build Something Solid

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